

Any adventurer still inside the temple is trapped and gets no points. Once the boulder hits the exit at the far end of the temple, the game is over. If you ever get caught by the boulder, you’d better get your second adventurer ready because you are a goner. It moves a random amount of distance each turn, but this random amount does go higher with every turn. Right after the adventurers first turn a giant boulder is released and will pursue the adventurers throughout the entire game. This room also contains glyphs that you can decipher that let you know which tiles in the lava room are booby trapped. You can either get out as fast as you can or take the chance and look for treasure and hope that you don’t get squished by the collapsing walls. The walls move in while you look for treasures. The first section is the squishing walls room. If at any point your first adventurer is killed, you can bring in your second adventurer once the rolling boulder rolls past a certain point on the board. The temple itself is broken in to several sections that you need to explore, survive, and escape. You use your action points to perform various tasks, like moving, searching for treasure and the like. Unfortunately for Bilbo, his load level was 3, so he gets no actions at all this turn. So if your load level is 2 and Bilbo (your favorite Hobbit game player friend) rolls the dice and gets a 1,2,2,2,2.

Every player gets 1 action point for each die rolled that is equal to or higher than your load level number. Next, the player controlling the dice rolls all five dice. Your load level is equal to the number of treasure cards you are carrying (not the amount of treasure points, the actual number of cards). Even with the examples, it took a minute to figure it out.įirst figure out your load level. The most complicated thing about the game is figuring out the number of actions allowed each round for your character.
#THE ADVENTURERS TEMPLE OF CHAC FULL#
The rules are a large, full color affair, very well done with many pictures and examples. The artwork is very well done helps enhance the theme. There are miniature walls that you move to squish lingering adventurers, and a bridge with removable planks that collapse as you walk across them. There is a miniature boulder that would really hurt if you flung it at someone. The other components of this game are very cool. I wish I had the skill to paint them myself. I wish they had been painted, but that is asking a little much. They come in the form of nicely detailed unpainted plastic figures.

Each player starts with 2 adventurers, because you’ll need the second one if the first one meets an untimely demise. In The Adventurers you are exploring through the Temple of Chac, the Mayan rain god, and basically robbing it of its treasures. The walls are closing in! There is a boulder right behind you! Watch out for the hot lava! Can you escape, before you are sealed in forever?įeaturing beautiful miniatures and exciting pieces to construct the traps of the temple, The Adventurers is one adventure you won’t want to miss!

So you want to be like Indiana Jones, eh? You can do just that in The Adventurers and the Temple of Chac from AEG games. Game Name: The Adventurers and the Temple of Chacĭesigners: Frédéric Henry and Guillaume BlossierĪrtists: Guillaume Blossier, Miguel Coimbra, Édouard Guiton, Frédéric Henry, and Goulven Quentel
